The quality of the game after the paywall is definitely lower than the beginning. The opening narrative reveals an unhinged knife thrower hiding personal artifacts, and outlines the mechanics of the mirror world. But after the paywall, the dark carnival involves a lot of backtracking between essential objects in locked boxes in random rooms, with very little narrative hook. This is pretty common in HO games, and I felt I was being run back and forth in order to lengthen thin content. At least I never needed to collect the oil, wick and lamp to get into a dark room.
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